π₯οΈAPI Reference
Creator Functions
createLeaderstatsObject(player: Player): Folder
createLeaderstatsObject(player: Player): FolderExample
local Ezstatz = require(game.ServerScriptService:WaitForChild("Ezstatz"))
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Ezstatz:createLeaderstatsObject(player)
print(leaderstats.Name, player.Name)
end)createValue(player: Player, name: string, valType: valueType): ValueBase
createValue(player: Player, name: string, valType: valueType): ValueBaseParameter Name
Value Object
Example
Getter Functions
getLeaderstats(player: Player): Folder
getLeaderstats(player: Player): FolderExample
Setter Functions
set(player: Player, name: string, value: any)
set(player: Player, name: string, value: any)Example
incrementValue(player: Player, name: string, delta: number)
incrementValue(player: Player, name: string, delta: number)Example
decrementValue(player: Player, name: string, delta: number)
decrementValue(player: Player, name: string, delta: number)Example
Comparison Functions
isGreaterThanOrEqual(player: Player, value, num): boolean
isGreaterThanOrEqual(player: Player, value, num): booleanExample
isLessThanOrEqual(player: Player, value: ValueBase, num: number): boolean
isLessThanOrEqual(player: Player, value: ValueBase, num: number): booleanExample
isGreaterThan(player: Player, value: ValueBase, num: number): boolean
(player: Player, value: ValueBase, num: number): booleanExample
isLessThan(player: Player, value: ValueBase, num: number): boolean
isLessThan(player: Player, value: ValueBase, num: number): booleanExample
Data Functions
getData(player: Player): {any}
getData(player: Player): {any}Example
saveData(player: Player)
saveData(player: Player)Example
eraseData(player: Player): {any}
eraseData(player: Player): {any}Example
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